Robots of Gotham, by: Todd McAulty
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Robots of Gotham, by: Todd McAulty
In a future Chicago ruled by a brutal artificial intelligence, one man stumbles upon a conspiracy to exterminate humanity—but a collection of misfit humans and machines just might be able to prevent it
The future is ruled by intelligent machines. After a brutal war leaving at least one quarter of the United States still under occupation, the remnants of the American government are negotiating for a permanent peace with a coalition of sophisticated but fascist machines that have besieged the country.
Barry Simcoe, a businessman from Canada, is in occupied Chicago when his hotel is attacked by a rogue, thirty-foot-tall war drone. In the aftermath, he meets a Russian medic and a badly damaged robot called 19 Black Winter. Together, the trio stumble on a deep conspiracy driven by America’s conquerors that reveal a vicious plan, setting them in a race against time to protect the nation from a fate worse than subjugation.
The Robots of Gotham is a highly rated GameLit adventure (the book version of a videogame) where the protagonist, Barry Simcoe, leaves his hotel on a quest to retrieve something important while evading big robots, drones, sexy robots, dinosaurs, and more drones. Barry then returns to his hotel only to have to go out again and get something else from someplace harder and more sinister. Wash. Spin. Repeat. Eventually save the world from a pandemic clock-stopper virus. There is even a John Wick moment with a trapped dog named Cro
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